Ultimate game programming with DirectX

Allen Sherrod

at 250 WPM

7h 54m

The average reader, reading at a speed of 250 WPM, would take 7h 54m to read Ultimate game programming with DirectX.

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16

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474

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Ultimate game programming with DirectX

by Allen Sherrod

2009

Charles River Media/Course Technology

474

9781584506201

1584506202

Description

"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the game development process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths, advanced lighting and shadows, various surface mapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills"--Resource description p.

Frequently Asked Questions

How many pages are in Ultimate game programming with DirectX?

This edition of Ultimate game programming with DirectX has approximately 474 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Ultimate game programming with DirectX?

For most readers, Ultimate game programming with DirectX typically takes between 9h 53m and 6h 35m to complete. This is based on the book's length of approximately 118,500 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 7h 54m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 16 days • Estimated word count: 118,500 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Ultimate game programming with DirectX?

The estimated word count for Ultimate game programming with DirectX is approximately 118,500 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Ultimate game programming with DirectX?

Ultimate game programming with DirectX was written by Allen Sherrod.

When was Ultimate game programming with DirectX published?

The publication date for this specific edition is 2009. The original work may have been published on a different date.