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Com012040
Com012040
4 books
Theory of Fun for Game Design
Raph Koster
⏱ 4h 35m
Theory of Fun for Game Design
Raph Koster
2004
275 pp.
iPhone game development
Paul Zirkle
⏱ 4h 20m
iPhone game development
Paul Zirkle
2009
260 pp.
Learning XNA 4.0
Aaron Reed
⏱ 9h 0m
Learning XNA 4.0
Aaron Reed
2010
540 pp.
Learning XNA 3.0
Aaron Reed
⏱ 8h 18m
Learning XNA 3.0
Aaron Reed
2008
498 pp.