Visual Texture

Michal Haindl

at 250 WPM

5h 16m

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11

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316

total minutes

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Visual Texture

by Michal Haindl

Aug 23, 2016

Springer

316

9781447169154

1447169158

Description

<p>Although the field of texture processing is now well-established, research in this area remains predominantly restricted to texture analysis and simple and approximate static textures.</p><p>This comprehensive text/reference presents a survey of the state of the art in multidimensional, physically-correct visual texture modeling. Starting from basic principles and building upon the fundamentals to the latest advanced methods, the book brings together research from computer vision, pattern recognition, computer graphics, virtual and augmented reality. The text assumes a graduate-level understanding of statistics and probability theory, and a knowledge of basic computer graphics principles, but is accessible to newcomers to the field.</p><p><b>Topics and features:</b></p><ul><li>Reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation</li><li>Explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations</li><li>Describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF</li><li>Investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation</li><li>Examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics</li><li>Reviews the applications of visual textures, from visual scene analysis in image processing and medical applications, to high-quality visualizations for cultural heritage and the automotive industry</li></ul><p>Researchers, lecturers, students and practitioners will all find this book an invaluable reference on the rapidly developing new field of texture modeling.</p>

Frequently Asked Questions

How many pages are in Visual Texture?

This edition of Visual Texture has approximately 316 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Visual Texture?

For most readers, Visual Texture typically takes between 6h 35m and 4h 23m to complete. This is based on the book's length of approximately 79,000 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 5h 16m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 11 days • Estimated word count: 79,000 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Visual Texture?

The estimated word count for Visual Texture is approximately 79,000 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Visual Texture?

Visual Texture was written by Michal Haindl.

When was Visual Texture published?

The publication date for this specific edition is Aug 23, 2016. The original work may have been published on a different date.