Virtual art
Oliver Grau
Reading Time
at 250 WPM7h 10m
The average reader, reading at a speed of 250 WPM, would take 7h 10m to read Virtual art.
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Test my reading speedEnter speed in words per minute
15
days at 30 min/day
430
total minutes
Virtual art
by Oliver Grau
Published
2004
Publisher
MIT Press
Pages
430
ISBN-13
9780262302784
Description
"In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype.". "Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head-mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleishmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for anayzing its phenomenologies, functions, and strategies throughout history and into the future."--BOOK JACKET.
Subjects
Evangeline
The Gregg Reference Manual
The Art of Seo
The Four
Silicon-On Insulator Conference (Soi), 1998 IEEE International
The preparation of teachers of industrial arts in the area of electricity and electronics
Frequently Asked Questions
How many pages are in Virtual art?
This edition of Virtual art has approximately 430 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Virtual art?
For most readers, Virtual art typically takes between 8h 58m and 5h 58m to complete. This is based on the book's length of approximately 107,500 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 7h 10m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 15 days • Estimated word count: 107,500 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Virtual art?
The estimated word count for Virtual art is approximately 107,500 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Virtual art?
Virtual art was written by Oliver Grau.
When was Virtual art published?
The publication date for this specific edition is 2004. The original work may have been published on a different date.