Video Game Marketing

Peter Zackariasson

at 250 WPM

2h 36m

The average reader, reading at a speed of 250 WPM, would take 2h 36m to read Video Game Marketing.

Personalise your estimate by entering your reading speed below

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6

days at 30 min/day

156

total minutes

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Video Game Marketing

by Peter Zackariasson, Mikolaj Dymek

2016

Taylor & Francis Group

156

9781317607465

Frequently Asked Questions

How many pages are in Video Game Marketing?

This edition of Video Game Marketing has approximately 156 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Video Game Marketing?

For most readers, Video Game Marketing typically takes between 3h 15m and 2h 10m to complete. This is based on the book's length of approximately 39,000 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 2h 36m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 6 days • Estimated word count: 39,000 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Video Game Marketing?

The estimated word count for Video Game Marketing is approximately 39,000 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Video Game Marketing?

Video Game Marketing was written by Peter Zackariasson, Mikolaj Dymek.

When was Video Game Marketing published?

The publication date for this specific edition is 2016. The original work may have been published on a different date.