The Zen of Direct3D Game Programming (Prima Tech's Game Development)
Peter Walsh
Reading Time
at 250 WPM14h 56m
The average reader, reading at a speed of 250 WPM, would take 14h 56m to read The Zen of Direct3D Game Programming (Prima Tech's Game Development).
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30
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896
total minutes
The Zen of Direct3D Game Programming (Prima Tech's Game Development)
by Peter Walsh
Published
June 1, 2002
Publisher
Muska & Lipman/Premier-Trade
Pages
896
ISBN-13
9780761534297
ISBN-10
0761534296
Frequently Asked Questions
How many pages are in The Zen of Direct3D Game Programming (Prima Tech's Game Development)?
This edition of The Zen of Direct3D Game Programming (Prima Tech's Game Development) has approximately 896 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read The Zen of Direct3D Game Programming (Prima Tech's Game Development)?
For most readers, The Zen of Direct3D Game Programming (Prima Tech's Game Development) typically takes between 18h 40m and 12h 27m to complete. This is based on the book's length of approximately 224,000 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 14h 56m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 30 days • Estimated word count: 224,000 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of The Zen of Direct3D Game Programming (Prima Tech's Game Development)?
The estimated word count for The Zen of Direct3D Game Programming (Prima Tech's Game Development) is approximately 224,000 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of The Zen of Direct3D Game Programming (Prima Tech's Game Development)?
The Zen of Direct3D Game Programming (Prima Tech's Game Development) was written by Peter Walsh.
When was The Zen of Direct3D Game Programming (Prima Tech's Game Development) published?
The publication date for this specific edition is June 1, 2002. The original work may have been published on a different date.