The implementation game
Carolyn Deere
Reading Time
at 250 WPM6h 49m
The average reader, reading at a speed of 250 WPM, would take 6h 49m to read The implementation game.
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14
days at 30 min/day
409
total minutes
The implementation game
Published
2008
Publisher
Oxford University Press
Pages
409
ISBN-13
9781281930781
Description
"The fight between North and South over intellectual property (IP) reached new heights in the 1990s. In one corner, large multinational companies and developed countries sought to protect their investments. Opposing them, developing countries argued for the time and scope to pursue development strategies unshackled by rules forged to bolster the competitiveness of richer countries. The result was the WTO's deeply contested Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS). Widely resented by developing countries, TRIPS nonetheless permits them some hard-won flexibility. Puzzling, however, is why some developing countries have used that flexibility and others have not. Even more curious is that many of the poorest countries have made least use of the room for manouevre, despite securing some extra concessions. For developing countries, TRIPS did not end the pro-IP offensive. At the urging of industry lobbyists, powerful countries backtracked on the flexibilities in TRIPS and pursued even stronger global IP rules. To prevent precedents for weaker IP standards in poorer countries, they issued threats to market access, aid, investment, and political alliances. Further, they used new trade deals and, more subtly, capacity building (assisted by the World Intellectual Property Organization, among others) to leverage faster compliance and higher standards than TRIPS requires. Meanwhile, 'pro-development' advocates from civil society, other UN agencies, and developing countries worked to counter 'compliance-plus' pressures and defend the use of TRIPS flexibilities, sometimes with success. Within developing countries, most governments had little experience of IP laws and deferred TRIPS implementation to IP offices cut-off from trade politics and national policymaking, making them more vulnerable to the TRIPS-plus agenda. In many of the poorest African countries, regional IP arrangements magnified this effect. For scholars of international political economy and law, this book is the first detailed exploration of the links between global IP politics and the implementation of IP reforms. It exposes how power politics occur not just within global trade talks but afterwards when countries implement agreements. The Implementation Game will be of interest to all those engaged in debates on the global governance of trade and IP."--BOOK JACKET.
Subjects
The WTO Agreement on Trade-Related Aspects of Intellectual Property Rights
Training module on the WTO Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS)
WIPO Asian Regional Round Table on the Implementation of the Agreement on Trade-Related Aspects of Intellectual Property Rights
From GATT to TRIPs
Options for implementing the TRIPs Agreement in developing countries
The implications of WTO Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS) in Tanzania
Frequently Asked Questions
How many pages are in The implementation game?
This edition of The implementation game has approximately 409 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read The implementation game?
For most readers, The implementation game typically takes between 8h 31m and 5h 41m to complete. This is based on the book's length of approximately 102,250 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 6h 49m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 14 days • Estimated word count: 102,250 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of The implementation game?
The estimated word count for The implementation game is approximately 102,250 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of The implementation game?
The implementation game was written by Carolyn Deere.
When was The implementation game published?
The publication date for this specific edition is 2008. The original work may have been published on a different date.