Social interaction in virtual environments
Lynne Diane Roberts
Reading Time
at 250 WPM6h 1m
The average reader, reading at a speed of 250 WPM, would take 6h 1m to read Social interaction in virtual environments.
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13
days at 30 min/day
361
total minutes
Social interaction in virtual environments
Published
2001
Pages
361
Description
The rapid growth of the internet over the past decade has provided increasing opportunities for individuals to engage in computer-mediated social interaction in virtual environments. Despite this rapid growth there has been limited research into the way people use the Internet, and the effect Internet use has on their lives (Kraut, 1996). The overall aim in the research presented in this thesis was to explore how characteristics of the individual interact with characteristics of computer-mediated communication to enable socio-emotional communication and behaviour in social text-based virtual environments. Three studies are presented. Studies One and Two are qualitative studies of social interaction in two text-based, synchronous ('real time') virtual environments: MOOs (Multi User Dimensions, Object Oriented) and Internet Relay' Chat (IRC) Grounded Theory (Glaser & Strauss, 1967) methodology was used to develop formal theories of social interaction within these environments. Stage models of virtual environment use were deve loped that described changes in social interaction over time. In MOOs, changes in social interaction over time reflected the process of coming to terms With what was initially viewed by users as an alternative reality. In IRC the central feature of social interaction that emerged was the perceived ease of communication. This was attributed to the effortlessness of meeting a wide range of potential communication partners in a social context where the communication itself was simplified to text only communication. The hypotheses developed from the qualitative research in Studies One and Two were tested in Study Three. This was a longitudinal study of new Internet users that examined the bi-directional effects of personality characteristics and computer-mediated communication on behaviour. Personality measures were poor predictors of time spent in both specific types of virtual environments and on-line in general. Based on the usage patterns across the three studies a decision pathway for the use of virtual environments was developed. A key finding across the studies was the potential for virtual environments to enhance psychological well-being for individuals who experience social discomfort in off-line settings. Limitations of the research were discussed and suggestions made for future research.
Frequently Asked Questions
How many pages are in Social interaction in virtual environments?
This edition of Social interaction in virtual environments has approximately 361 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Social interaction in virtual environments?
For most readers, Social interaction in virtual environments typically takes between 7h 31m and 5h 1m to complete. This is based on the book's length of approximately 90,250 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 6h 1m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 13 days • Estimated word count: 90,250 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Social interaction in virtual environments?
The estimated word count for Social interaction in virtual environments is approximately 90,250 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Social interaction in virtual environments?
Social interaction in virtual environments was written by Lynne Diane Roberts.
When was Social interaction in virtual environments published?
The publication date for this specific edition is 2001. The original work may have been published on a different date.