Sketching User Experiences
Bill Buxton
Reading Time
at 250 WPM7h 28m
The average reader, reading at a speed of 250 WPM, would take 7h 28m to read Sketching User Experiences.
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15
days at 30 min/day
448
total minutes
Sketching User Experiences
by Bill Buxton
Published
2010
Publisher
Elsevier Science & Technology Books
Pages
448
ISBN-13
9780080552903
Description
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. - Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams - Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon - Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others - Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods
Subjects
Your Website Sucks
Don't Make me think
Experimental design
Modern CSS for Better User Experience
Stop Wasting Your Time When Testing eCommerce Sites
Polikodovai︠a︡ sreda interneta i problemy valeologii
Frequently Asked Questions
How many pages are in Sketching User Experiences?
This edition of Sketching User Experiences has approximately 448 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Sketching User Experiences?
For most readers, Sketching User Experiences typically takes between 9h 20m and 6h 13m to complete. This is based on the book's length of approximately 112,000 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 7h 28m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 15 days • Estimated word count: 112,000 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Sketching User Experiences?
The estimated word count for Sketching User Experiences is approximately 112,000 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Sketching User Experiences?
Sketching User Experiences was written by Bill Buxton.
When was Sketching User Experiences published?
The publication date for this specific edition is 2010. The original work may have been published on a different date.