Raising the stakes

T. L. Taylor

at 250 WPM

5h 33m

The average reader, reading at a speed of 250 WPM, would take 5h 33m to read Raising the stakes.

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12

days at 30 min/day

333

total minutes

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Raising the stakes

by T. L. Taylor

2012

MIT Press

333

9781280499319

Description

Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Frequently Asked Questions

How many pages are in Raising the stakes?

This edition of Raising the stakes has approximately 333 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Raising the stakes?

For most readers, Raising the stakes typically takes between 6h 56m and 4h 38m to complete. This is based on the book's length of approximately 83,250 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 5h 33m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 12 days • Estimated word count: 83,250 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Raising the stakes?

The estimated word count for Raising the stakes is approximately 83,250 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Raising the stakes?

Raising the stakes was written by T. L. Taylor.

When was Raising the stakes published?

The publication date for this specific edition is 2012. The original work may have been published on a different date.