Multi-threaded game engine design

Jonathan S. Harbour

at 250 WPM

9h 32m

The average reader, reading at a speed of 250 WPM, would take 9h 32m to read Multi-threaded game engine design.

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20

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572

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Multi-threaded game engine design

by Jonathan S. Harbour

2011

Cengage

572

9781435454170

1435454170

Description

"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. ... Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--P. [4] of cover.

Frequently Asked Questions

How many pages are in Multi-threaded game engine design?

This edition of Multi-threaded game engine design has approximately 572 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Multi-threaded game engine design?

For most readers, Multi-threaded game engine design typically takes between 11h 55m and 7h 57m to complete. This is based on the book's length of approximately 143,000 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 9h 32m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 20 days • Estimated word count: 143,000 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Multi-threaded game engine design?

The estimated word count for Multi-threaded game engine design is approximately 143,000 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Multi-threaded game engine design?

Multi-threaded game engine design was written by Jonathan S. Harbour.

When was Multi-threaded game engine design published?

The publication date for this specific edition is 2011. The original work may have been published on a different date.