Mathematical and Computer Programming Techniques for Computer Graphics

Peter Comninos

at 250 WPM

9h 28m

The average reader, reading at a speed of 250 WPM, would take 9h 28m to read Mathematical and Computer Programming Techniques for Computer Graphics.

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19

days at 30 min/day

568

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Mathematical and Computer Programming Techniques for Computer Graphics

by Peter Comninos

Nov 05, 2010

Springer

568

9781849969543

184996954X

Description

Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques. Written for students with a minimum prerequisite knowledge of mathematics, the reader should have had some basic exposure to topics such as functions, trigonometric functions, elementary geometry and number theory, and also to have some familiarity with computer programming languages such as C. The material presented in this book has been used successfully with final year undergraduate and masters students studying Computer Graphics and Computer Animation. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics – taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.

Frequently Asked Questions

How many pages are in Mathematical and Computer Programming Techniques for Computer Graphics?

This edition of Mathematical and Computer Programming Techniques for Computer Graphics has approximately 568 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Mathematical and Computer Programming Techniques for Computer Graphics?

For most readers, Mathematical and Computer Programming Techniques for Computer Graphics typically takes between 11h 50m and 7h 53m to complete. This is based on the book's length of approximately 142,000 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 9h 28m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 19 days • Estimated word count: 142,000 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Mathematical and Computer Programming Techniques for Computer Graphics?

The estimated word count for Mathematical and Computer Programming Techniques for Computer Graphics is approximately 142,000 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Mathematical and Computer Programming Techniques for Computer Graphics?

Mathematical and Computer Programming Techniques for Computer Graphics was written by Peter Comninos.

When was Mathematical and Computer Programming Techniques for Computer Graphics published?

The publication date for this specific edition is Nov 05, 2010. The original work may have been published on a different date.