Killer game programming in Java

Davison, Andrew.

at 250 WPM

16h 9m

The average reader, reading at a speed of 250 WPM, would take 16h 9m to read Killer game programming in Java.

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33

days at 30 min/day

969

total minutes

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Killer game programming in Java

by Davison, Andrew.

2005

O'Reilly Media

969

0596007302

Frequently Asked Questions

How many pages are in Killer game programming in Java?

This edition of Killer game programming in Java has approximately 969 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Killer game programming in Java?

For most readers, Killer game programming in Java typically takes between 20h 11m and 13h 28m to complete. This is based on the book's length of approximately 242,250 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 16h 9m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 33 days • Estimated word count: 242,250 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Killer game programming in Java?

The estimated word count for Killer game programming in Java is approximately 242,250 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Killer game programming in Java?

Killer game programming in Java was written by Davison, Andrew..

When was Killer game programming in Java published?

The publication date for this specific edition is 2005. The original work may have been published on a different date.