Killer Game Programming in Java

Andrew Davison

at 250 WPM

16h 36m

The average reader, reading at a speed of 250 WPM, would take 16h 36m to read Killer Game Programming in Java.

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34

days at 30 min/day

996

total minutes

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Killer Game Programming in Java

by Andrew Davison

2005

O'Reilly Media, Incorporated

996

9780596523640

Frequently Asked Questions

How many pages are in Killer Game Programming in Java?

This edition of Killer Game Programming in Java has approximately 996 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Killer Game Programming in Java?

For most readers, Killer Game Programming in Java typically takes between 20h 45m and 13h 50m to complete. This is based on the book's length of approximately 249,000 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 16h 36m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 34 days • Estimated word count: 249,000 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Killer Game Programming in Java?

The estimated word count for Killer Game Programming in Java is approximately 249,000 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Killer Game Programming in Java?

Killer Game Programming in Java was written by Andrew Davison.

When was Killer Game Programming in Java published?

The publication date for this specific edition is 2005. The original work may have been published on a different date.