Gamify literacy
Michele Haiken
Reading Time
at 250 WPM3h 45m
The average reader, reading at a speed of 250 WPM, would take 3h 45m to read Gamify literacy.
Personalise your estimate by entering your reading speed below
Test my reading speedEnter speed in words per minute
8
days at 30 min/day
225
total minutes
Gamify literacy
Published
2017
Publisher
International Society for Technology in Education
Pages
225
ISBN-13
9781564846228
Description
"Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: Tips for implementing gaming techniques to engage and motivate students. Fun and engaging design to complement a game-based approach to learning. Examples that can easily be modified for different grade levels"--
Subjects
Frequently Asked Questions
How many pages are in Gamify literacy?
This edition of Gamify literacy has approximately 225 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Gamify literacy?
For most readers, Gamify literacy typically takes between 4h 41m and 3h 8m to complete. This is based on the book's length of approximately 56,250 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 3h 45m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 8 days • Estimated word count: 56,250 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Gamify literacy?
The estimated word count for Gamify literacy is approximately 56,250 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Gamify literacy?
Gamify literacy was written by Michele Haiken.
When was Gamify literacy published?
The publication date for this specific edition is 2017. The original work may have been published on a different date.