Games programming
Alan Thorn
Reading Time
at 250 WPM3h 4m
The average reader, reading at a speed of 250 WPM, would take 3h 4m to read Games programming.
Personalise your estimate by entering your reading speed below
Test my reading speedEnter speed in words per minute
7
days at 30 min/day
184
total minutes
Games programming
by Alan Thorn
Published
2007
Publisher
Teach Yourself
Pages
184
ISBN-13
9780340942390
ISBN-10
0340942398
Subjects
Frequently Asked Questions
How many pages are in Games programming?
This edition of Games programming has approximately 184 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Games programming?
For most readers, Games programming typically takes between 3h 50m and 2h 33m to complete. This is based on the book's length of approximately 46,000 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 3h 4m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 7 days • Estimated word count: 46,000 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Games programming?
The estimated word count for Games programming is approximately 46,000 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Games programming?
Games programming was written by Alan Thorn.
When was Games programming published?
The publication date for this specific edition is 2007. The original work may have been published on a different date.