Games, learning, and society
Constance Steinkuehler
Reading Time
at 250 WPM8h 10m
The average reader, reading at a speed of 250 WPM, would take 8h 10m to read Games, learning, and society.
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17
days at 30 min/day
490
total minutes
Games, learning, and society
by Constance Steinkuehler, Kurt Squire, Sasha A. Barab
Published
2014
Publisher
Cambridge University Press
Pages
490
ISBN-13
9781139518222
Description
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age"--
Subjects
Frequently Asked Questions
How many pages are in Games, learning, and society?
This edition of Games, learning, and society has approximately 490 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Games, learning, and society?
For most readers, Games, learning, and society typically takes between 10h 13m and 6h 48m to complete. This is based on the book's length of approximately 122,500 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 8h 10m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 17 days • Estimated word count: 122,500 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Games, learning, and society?
The estimated word count for Games, learning, and society is approximately 122,500 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Games, learning, and society?
Games, learning, and society was written by Constance Steinkuehler, Kurt Squire, Sasha A. Barab.
When was Games, learning, and society published?
The publication date for this specific edition is 2014. The original work may have been published on a different date.