GameMaker programming by example
Brian Christian
Reading Time
at 250 WPM1 minute
The average reader, reading at a speed of 250 WPM, would take 1 minute to read GameMaker programming by example.
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GameMaker programming by example
Published
2015
Publisher
Packt Publishing
Pages
1
ISBN-13
9781785888472
ISBN-10
1785888471
Description
Annotation
Frequently Asked Questions
How many pages are in GameMaker programming by example?
This edition of GameMaker programming by example has approximately 1 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read GameMaker programming by example?
For most readers, GameMaker programming by example typically takes between 1m and 1m to complete. This is based on the book's length of approximately 250 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 1m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 1 day • Estimated word count: 250 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of GameMaker programming by example?
The estimated word count for GameMaker programming by example is approximately 250 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of GameMaker programming by example?
GameMaker programming by example was written by Brian Christian.
When was GameMaker programming by example published?
The publication date for this specific edition is 2015. The original work may have been published on a different date.