Game Theory
Drew Fudenberg
Reading Time
at 250 WPM9h 39m
The average reader, reading at a speed of 250 WPM, would take 9h 39m to read Game Theory.
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20
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579
total minutes
Game Theory
by Drew Fudenberg, Jean Tirole
Published
2005
Publisher
Ane Books
Pages
579
ISBN-10
818052082X
Description
This advanced text introduces the principles of noncooperative game theory in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. This advanced text introduces the principles of noncooperative game theory—including strategic form games, Nash equilibria, subgame perfection, repeated games, and games of incomplete information—in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. The analytic material is accompanied by many applications, examples, and exercises. The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics. source: https://mitpress.mit.edu/books/game-theory
Subjects
Reconfigurable Processor Array A Bit Sliced Parallel Computer (USA)
Introductory Mathematical Analysis
What If?
A Random Walk Down Wall Street
Theory of games and economic behavior
Kokuritsu Kokkai Toshokan shozō Meijiki kankō tosho maikuro-ban shūsei
Frequently Asked Questions
How many pages are in Game Theory?
This edition of Game Theory has approximately 579 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Game Theory?
For most readers, Game Theory typically takes between 12h 4m and 8h 3m to complete. This is based on the book's length of approximately 144,750 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 9h 39m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 20 days • Estimated word count: 144,750 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Game Theory?
The estimated word count for Game Theory is approximately 144,750 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Game Theory?
Game Theory was written by Drew Fudenberg, Jean Tirole.
When was Game Theory published?
The publication date for this specific edition is 2005. The original work may have been published on a different date.