Game sound
Karen Collins
Reading Time
at 250 WPM3h 20m
The average reader, reading at a speed of 250 WPM, would take 3h 20m to read Game sound.
Personalise your estimate by entering your reading speed below
Test my reading speedEnter speed in words per minute
7
days at 30 min/day
200
total minutes
Game sound
Published
2008
Publisher
MIT Press
Pages
200
ISBN-13
9780262033787
Description
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music [Publisher description]
Subjects
Understanding Video Game Music
Cambridge Companion to Video Game Music
A Composers Guide To Game Music
Recording and Mixing Video Game Music
Ludomusicology
Keeping score
Frequently Asked Questions
How many pages are in Game sound?
This edition of Game sound has approximately 200 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Game sound?
For most readers, Game sound typically takes between 4h 10m and 2h 47m to complete. This is based on the book's length of approximately 50,000 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 3h 20m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 7 days • Estimated word count: 50,000 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Game sound?
The estimated word count for Game sound is approximately 50,000 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Game sound?
Game sound was written by Karen Collins.
When was Game sound published?
The publication date for this specific edition is 2008. The original work may have been published on a different date.