Game programming Gems
Dante Treglia
Reading Time
at 250 WPM11h 3m
The average reader, reading at a speed of 250 WPM, would take 11h 3m to read Game programming Gems.
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23
days at 30 min/day
663
total minutes
Game programming Gems
Published
2002
Publisher
Charles River Media
Pages
663
ISBN-10
1584502339
Frequently Asked Questions
How many pages are in Game programming Gems?
This edition of Game programming Gems has approximately 663 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Game programming Gems?
For most readers, Game programming Gems typically takes between 13h 49m and 9h 13m to complete. This is based on the book's length of approximately 165,750 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 11h 3m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 23 days • Estimated word count: 165,750 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Game programming Gems?
The estimated word count for Game programming Gems is approximately 165,750 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Game programming Gems?
Game programming Gems was written by Dante Treglia.
When was Game programming Gems published?
The publication date for this specific edition is 2002. The original work may have been published on a different date.