Game physics engine development

Ian Millington

at 250 WPM

8h 42m

The average reader, reading at a speed of 250 WPM, would take 8h 42m to read Game physics engine development.

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18

days at 30 min/day

522

total minutes

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Game physics engine development

by Ian Millington

2017

Taylor & Francis Group

522

9781138403123

Frequently Asked Questions

How many pages are in Game physics engine development?

This edition of Game physics engine development has approximately 522 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Game physics engine development?

For most readers, Game physics engine development typically takes between 10h 53m and 7h 15m to complete. This is based on the book's length of approximately 130,500 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 8h 42m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 18 days • Estimated word count: 130,500 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Game physics engine development?

The estimated word count for Game physics engine development is approximately 130,500 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Game physics engine development?

Game physics engine development was written by Ian Millington.

When was Game physics engine development published?

The publication date for this specific edition is 2017. The original work may have been published on a different date.