Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples
Alan Thorn
Reading Time
at 250 WPM12h 18m
The average reader, reading at a speed of 250 WPM, would take 12h 18m to read Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples.
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Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples
by Alan Thorn, John P. Doran, Alan Zucconi
Published
Jan 31, 2019
Publisher
Packt Publishing
Pages
738
ISBN-13
9781789952865
ISBN-10
1789952867
Frequently Asked Questions
How many pages are in Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples?
This edition of Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples has approximately 738 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples?
For most readers, Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples typically takes between 15h 23m and 10h 15m to complete. This is based on the book's length of approximately 184,500 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 12h 18m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 25 days • Estimated word count: 184,500 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples?
The estimated word count for Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples is approximately 184,500 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples?
Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples was written by Alan Thorn, John P. Doran, Alan Zucconi.
When was Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples published?
The publication date for this specific edition is Jan 31, 2019. The original work may have been published on a different date.