Classroom literacy games
Heather Butler
Reading Time
at 250 WPM2h 2m
The average reader, reading at a speed of 250 WPM, would take 2h 2m to read Classroom literacy games.
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5
days at 30 min/day
122
total minutes
Classroom literacy games
Published
2015
Publisher
Taylor & Francis Group
Pages
122
ISBN-13
9781136728846
Description
"'Children enjoyed it so much they didn't realise they were being worked so hard.' - Jo Miles - Learning Support Assistant at Manor Farm Community Junior School, Hazlemere, Buckinghamshire 'Great speaking and listening activity setting up ideas for the Big Write. The games extended the children's vocabulary. Purposeful learning - love it!' - Liz Pilgrim - Senior teacher at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary, punctuation and cross curricular creativity, Classroom Literacy Games for VCOP contains original games with suggestions how to develop writing tasks after playing them. Each game is differentiated four ways and aims to teach the VCOP initiative to higher KS1, KS2 and lower KS3. Printed with dyslexia-friendly fonts, these cross-curricular games are suitable for mixed ability classrooms, small groups or one-to-one teaching situations. As either photocopiable resources to be used in the classroom or as homework activities, these games will create situations to generate creative writing and for the children to create their own games. They can also be used for EAL, 'guided reading' and weekly 'Big Write' exercises. With minimal preparation time required and a vast number of games, these user-friendly, pick-up-and-go activities will be of interest to any practicing primary and lower KS3 teacher"-- Provided by publisher.
Subjects
Frequently Asked Questions
How many pages are in Classroom literacy games?
This edition of Classroom literacy games has approximately 122 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Classroom literacy games?
For most readers, Classroom literacy games typically takes between 2h 33m and 1h 42m to complete. This is based on the book's length of approximately 30,500 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 2h 2m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 5 days • Estimated word count: 30,500 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Classroom literacy games?
The estimated word count for Classroom literacy games is approximately 30,500 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Classroom literacy games?
Classroom literacy games was written by Heather Butler.
When was Classroom literacy games published?
The publication date for this specific edition is 2015. The original work may have been published on a different date.