Beginning OpenGL game programming

Dave Astel

at 250 WPM

5h 10m

The average reader, reading at a speed of 250 WPM, would take 5h 10m to read Beginning OpenGL game programming.

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11

days at 30 min/day

310

total minutes

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Beginning OpenGL game programming

by Dave Astel

2004

Premier Press

310

1592003699

Frequently Asked Questions

How many pages are in Beginning OpenGL game programming?

This edition of Beginning OpenGL game programming has approximately 310 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Beginning OpenGL game programming?

For most readers, Beginning OpenGL game programming typically takes between 6h 28m and 4h 18m to complete. This is based on the book's length of approximately 77,500 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 5h 10m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 11 days • Estimated word count: 77,500 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Beginning OpenGL game programming?

The estimated word count for Beginning OpenGL game programming is approximately 77,500 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Beginning OpenGL game programming?

Beginning OpenGL game programming was written by Dave Astel.

When was Beginning OpenGL game programming published?

The publication date for this specific edition is 2004. The original work may have been published on a different date.