Beginning Direct3D Game Programming, Second Edition (Game Programming)
Wolfgang Engel
Reading Time
at 250 WPM7h 20m
The average reader, reading at a speed of 250 WPM, would take 7h 20m to read Beginning Direct3D Game Programming, Second Edition (Game Programming).
Personalise your estimate by entering your reading speed below
Test my reading speedEnter speed in words per minute
15
days at 30 min/day
440
total minutes
Beginning Direct3D Game Programming, Second Edition (Game Programming)
Published
June 12, 2003
Publisher
Muska & Lipman/Premier-Trade
Pages
440
ISBN-13
9781931841399
ISBN-10
193184139X
Subjects
Frequently Asked Questions
How many pages are in Beginning Direct3D Game Programming, Second Edition (Game Programming)?
This edition of Beginning Direct3D Game Programming, Second Edition (Game Programming) has approximately 440 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Beginning Direct3D Game Programming, Second Edition (Game Programming)?
For most readers, Beginning Direct3D Game Programming, Second Edition (Game Programming) typically takes between 9h 10m and 6h 7m to complete. This is based on the book's length of approximately 110,000 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 7h 20m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 15 days • Estimated word count: 110,000 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Beginning Direct3D Game Programming, Second Edition (Game Programming)?
The estimated word count for Beginning Direct3D Game Programming, Second Edition (Game Programming) is approximately 110,000 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Beginning Direct3D Game Programming, Second Edition (Game Programming)?
Beginning Direct3D Game Programming, Second Edition (Game Programming) was written by Wolfgang Engel.
When was Beginning Direct3D Game Programming, Second Edition (Game Programming) published?
The publication date for this specific edition is June 12, 2003. The original work may have been published on a different date.