Advanced 3-D game programming using DirectX 7.0

Adrian Perez

at 250 WPM

10h 10m

The average reader, reading at a speed of 250 WPM, would take 10h 10m to read Advanced 3-D game programming using DirectX 7.0.

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21

days at 30 min/day

610

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Advanced 3-D game programming using DirectX 7.0

by Adrian Perez, Dan Royer

May 2000

Republic of Texas Pr

610

9781556227219

1556227213

Frequently Asked Questions

How many pages are in Advanced 3-D game programming using DirectX 7.0?

This edition of Advanced 3-D game programming using DirectX 7.0 has approximately 610 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.

How long does it take to read Advanced 3-D game programming using DirectX 7.0?

For most readers, Advanced 3-D game programming using DirectX 7.0 typically takes between 12h 43m and 8h 28m to complete. This is based on the book's length of approximately 152,500 words and common reading speeds.

Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 10h 10m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 21 days • Estimated word count: 152,500 words

Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.

What is the word count of Advanced 3-D game programming using DirectX 7.0?

The estimated word count for Advanced 3-D game programming using DirectX 7.0 is approximately 152,500 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.

This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.

Who is the author of Advanced 3-D game programming using DirectX 7.0?

Advanced 3-D game programming using DirectX 7.0 was written by Adrian Perez, Dan Royer.

When was Advanced 3-D game programming using DirectX 7.0 published?

The publication date for this specific edition is May 2000. The original work may have been published on a different date.