Actionable Gamification
Yu-kai Chou
Reading Time
at 250 WPM8h 30m
The average reader, reading at a speed of 250 WPM, would take 8h 30m to read Actionable Gamification.
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17
days at 30 min/day
510
total minutes
Actionable Gamification
by Yu-kai Chou
Published
2015
Publisher
CreateSpace Independent Publishing Platform
Pages
510
ISBN-13
9781512173659
Description
Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
Subjects
SuperBetter
The gamification of learning and instruction
Gamification
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
Business of Gamification
Digital Games in Language Learning
Frequently Asked Questions
How many pages are in Actionable Gamification?
This edition of Actionable Gamification has approximately 510 pages. Please note, this is an estimate and the exact page count can vary between hardcover, paperback, and e-book versions.
How long does it take to read Actionable Gamification?
For most readers, Actionable Gamification typically takes between 10h 38m and 7h 5m to complete. This is based on the book's length of approximately 127,500 words and common reading speeds.
Here's a detailed breakdown: • Continuous reading at 250 WPM: approximately 8h 30m of focused reading • Casual reading (30 minutes/day): you could finish in roughly 17 days • Estimated word count: 127,500 words
Your individual reading time will vary based on your personal reading pace, the amount of daily reading time, and your familiarity with the subject matter.
What is the word count of Actionable Gamification?
The estimated word count for Actionable Gamification is approximately 127,500 words. This figure is calculated using industry-standard methods that consider genre-specific word density patterns, typical formatting and layout characteristics, and standard words-per-page ratios for published books.
This is an approximation — actual word count may vary based on font size, formatting, edition, and the presence of illustrations or charts.
Who is the author of Actionable Gamification?
Actionable Gamification was written by Yu-kai Chou.
When was Actionable Gamification published?
The publication date for this specific edition is 2015. The original work may have been published on a different date.